Rfactor 2 nascar mods

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(Need to set up a server to test)ĭon't test at Martinsville - Cofigurations not set right - Wating for track update Would like some feedback on how they are. Limited tyre pressures to Goodyear recommended pressures. A few extra taller gear ratios, so you dont run out of steam at Michigan. Engines now blow if they smoke for 1-2 laps. (may be used to make rubbered in track to lose more grip, as in 'a hot day effect') Added new sets of tyres with custom GrooveEffects & GrooveSqrdEffects for future use. Set GrooveEffects & GrooveSqrdEffects to default. Upped the left side tyre pressure limit on Superspeedways Moved aero package on Superspeedways back to default More updates are coming, including more skins and updated default setups. I have painted some new skins from the Australian Nascar series of the 90's. Some skins from Poopenshnapples' Monsterly Energized CUP Car Mod. I have permission from Mike and Don at SCSR to add some historic skins. I have added the 2020 skins with permission from AeroSkins Unfortunately, this means the ability to have a working unrestricted Daytona is not possible (technical issue) Please go to (this page needs update!)įixed issue with no cars available in server - text input error, too many tabsįixed issue with New Hampshire, cars were rolling too far in corners.

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